POWERS AND SHIT: A PRIMER.
Sanson is a Heroic Spirit/Servant! I'm not gonna explain the whole Fate system of what that means in depth here, but basically, he is a historical figure who died and had his spirit sent to the Throne of Heroes, from which it can be summoned by the Holy Grail into one of several classes. Here's some unhelpful jargon on that kind of thing. Seriously, good luck.
Charles is not very powerful as far as these Servants go! In a meta game sense, he's a 2*/Bronze Servant. In an in-world sense, he's an Assassin, the weakest class, and also a relatively recent death in the scheme of things, and also he isn't exactly well-known and revered as a historical hero. He's just a dude who killed thousands of people in his lifetime, and was summoned for that reason as an Assassin—because he's a proficient executioner. That said, as a Heroic Spirit, he is still a hell of a lot more powerful than a normal human, and has special skills and powers to contend with in a fight! Which is what I will attempt to explain in this post.
I'm not really interested in powergaming with him or anything; canon itself is pretty inconsistent in terms of "no human can ever match a Servant OH WAIT THIS NORMAL HUMAN TOTALLY JUST ALMOST KILLED THE STRONGEST SERVANT BARE-HANDED LOL" so if our characters get into a fight, I'm all about working it out in whatever way is most fun for everyone! But here is a basic rundown of Servant abilities:
Some things specific to Charles:
As a note, I like playing with things like this in both a meta video game sense and a realistic sense, and will follow your lead in a thread. If we get in a fight and want to play with actual HP and damage-dealing and buffs and debuffs, I'm all for it! OTOH, if you want to play out a realistic battle where these skills translate into their logical counterparts and not "he gets a 40% attack buff against Evil alignments," I love that too. Or a combo of both! I will roll with whatever makes sense for the players and characters involved.
Charles is not very powerful as far as these Servants go! In a meta game sense, he's a 2*/Bronze Servant. In an in-world sense, he's an Assassin, the weakest class, and also a relatively recent death in the scheme of things, and also he isn't exactly well-known and revered as a historical hero. He's just a dude who killed thousands of people in his lifetime, and was summoned for that reason as an Assassin—because he's a proficient executioner. That said, as a Heroic Spirit, he is still a hell of a lot more powerful than a normal human, and has special skills and powers to contend with in a fight! Which is what I will attempt to explain in this post.
I'm not really interested in powergaming with him or anything; canon itself is pretty inconsistent in terms of "no human can ever match a Servant OH WAIT THIS NORMAL HUMAN TOTALLY JUST ALMOST KILLED THE STRONGEST SERVANT BARE-HANDED LOL" so if our characters get into a fight, I'm all about working it out in whatever way is most fun for everyone! But here is a basic rundown of Servant abilities:
- As a Servant, he doesn't need to eat or sleep (or presumably breathe), though he can do so, and it will help him regain energy.
- He can dematerialize his form, at which time he's only visible to other spirits like him. However, he can't teleport.
- If he takes non-fatal injuries, they'll heal on their own over time unless the circumstances are exceptional, and it takes a lot more for an injury to be fatal.
- He has some ability to sense other Servants/spirits like himself, at close proximity.
- Extra strong and fast, blah blah things you'd expect of magical fighty things.
Some things specific to Charles:
- Weapon: He fights with a great big claymore! Ta-da. He can summon and unsummon it at will, so it's not like he carries it around everywhere.
- Noble Phantasm: His NP, which is like his extra special Ultimate Attack, is La Mort Espoir, wherein he grabs you with disembodied shadow hands and then guillotines you. Cool?! (In a meta sense, it deals damage, comes with chance of instant death, and chance to lower your defense.)
- Executioner A++: He deals more damage against Evil-aligned enemies. Basically, if you'd answer a D&D character alignment meme with anything involving Evil, he will hit you harder.
- Medicine A: He can magically heal himself or allies! In a more real-world sense, he's a doctor and can take doctorly care of people. He is a doctor from the 1700s, though, and while his medicine is more advanced than for that era, he's still not . . . totally up to date.
- Human Study B: He can also deal more damage against humans (as opposed to things like monsters, etc.). Again, in a real-world sense, he is a doctor, and just like he knows how to heal people, he also knows how to take a person down.
As a note, I like playing with things like this in both a meta video game sense and a realistic sense, and will follow your lead in a thread. If we get in a fight and want to play with actual HP and damage-dealing and buffs and debuffs, I'm all for it! OTOH, if you want to play out a realistic battle where these skills translate into their logical counterparts and not "he gets a 40% attack buff against Evil alignments," I love that too. Or a combo of both! I will roll with whatever makes sense for the players and characters involved.